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Shadow of the Colossus
SCEI
PS2
Body
-INTRO Ico's sequel. -GRAPHICS(Tech) The game loads up a spell that allows your shitty PS2 to do miracles. Maybe the best drawing distance ever seen in gaming. -GRAPHIC(Art) Forbidden Land and Colossi are like really good dreams. -AMBIENCE Nice score and nice silences. Maybe a bit Disney-like during fights and the mixing of the tracks is not perfect at times. -CONTROLS Works for the most but the camera is painful, spoiling (at least at the beginning) part of the exploring experience.Mind
-CONCEPT EXECUTION Fumito Ueda is there in the Phanteon. -LEVEL DESIGN The world is vast & realistic, a pleasure in finding the next Colossus, killing and repeating. But there is no more to do in such a place. A waste? Retro design in new products? Genius & madness? A thin red line? -PUZZLE DESIGN N/A -FIGHTING SYSTEM Oh the pain & the pleasure with every new foe.-MAGIC SYSTEM N/A -DEBUGGING The occasional slowdown reminds you you're not there.Soul
-ORIGINALITY & INNOVATION 16 gods
I and a horse to final love, oh
wonderfull weirdness! -STORY Basically happens just at the beginning and the end. Could seem shallow at first but reach completion my friend, and you will know too... -ATMOSPHERE Alone in the unknown
an ancient sun in my eyes
Oh, the dream is alive! -ARTISTIC VALUE Brother!
You that bring the final produce!
Thy name is their shame. -PURE GAMING FUN It's there! Behind the dream! Pleasure & pain , my friends, pleasure & pain!Extra info
-MULTIPLAYER Fuck it. -ONLINE Fuck it. -HOURS TO COMPLETION 10 -PLAYER CUSTOMISATION Fuck it. -EXTENDED & REPLAY VALUE Time attack and hard setting are good excuses.Final Score
Gloria in excelsis ludus.
Copyright 2005 StrangeAeons Industries London
Some of the images are ©Nintendo Co. Ltd. and are here used for flattery purposes.
May They lead the Videogaming World forever.www.AeonZero.com